﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using strange.extensions.dispatcher.eventdispatcher.api;
using UnityEngine;

namespace Assets.coreScripts.fighting.model
{
   public class CustomEventData:IEvent
    {

        #region IEvent Members

        public object type { get; set; }

        public IEventDispatcher target { get; set; }

        public object data { get; set; }

        #endregion

        public string str { get; set; }
        public GameObject currentObj { get; set; }


    }
}
